Question |
1 |
2 |
3 |
4 |
5 |
NA |
The game goals are understandable |
|
|
|
|
|
|
The screen representations of the game objects supports game play |
|
|
|
|
|
|
The screen layout is efficient |
|
|
|
|
|
|
Players can complete all tasks without leaving the game screen |
|
|
|
|
|
|
The screen layout is visually appealing |
|
|
|
|
|
|
The progress and status indicators are visible at all times |
|
|
|
|
|
|
The terminology used in the game is understandable |
|
|
|
|
|
|
The screen organization of the game is logical |
|
|
|
|
|
|
Game navigation is efficient |
|
|
|
|
|
|
Game navigation does not require extra effort |
|
|
|
|
|
|
Touch controls follow standard conventions |
|
|
|
|
|
|
Mouse control follows standard conventions |
|
|
|
|
|
|
The game AI dominated the game play |
|
|
|
|
|
|
Players feel in control of the game |
|
|
|
|
|
|
Game provides appropriate feedback for all player actions |
|
|
|
|
|
|
Players cannot make irreversible errors |
|
|
|
|
|
|
Players do not have to memorize information |
|
|
|
|
|
|
The game provided meaningful error messages |
|
|
|
|
|
|
Game help is available when needed |
|
|
|
|
|
|
The game was easy to use |
|
|
|
|
|
|
The game was easy to learn |
|
|
|
|
|
|
It was possible to complete all game tasks |
|
|
|
|
|
|
The game tasks were boring and repetitive |
|
|
|
|
|
|
Gameplay is interruptible without loss of progress |
|
|
|
|
|
|
The gameplay was challenging |
|
|
|
|
|
|
Parts of the game were childish |
|
|
|
|
|
|
Storyline supports game play in a meaningful way |
|
|
|
|
|
|
The game rewards are consistent with the game goals |
|
|
|
|
|
|
The game allows for more than one style of play |
|
|
|
|
|
|
The game has more than one solution path |
|
|
|
|
|
|